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Burnout drift gamepost
Burnout drift gamepost






  1. #Burnout drift gamepost drivers#
  2. #Burnout drift gamepost driver#

#Burnout drift gamepost driver#

Almost every in-game sentence is followed by "man" or "bro", which is exactly the kind of thing I imagine might appeal to teenagers, but is a long shot from the Codemasters of old, who developed genuinely excellent games like TOCA Race Driver and Colin McRae Rally. All of the above is replaced by the insipid, vile "dudebroism" that insists the most important things in the world are gaining fans, 4-wheel sliding into every corner, and "rad" performances. Gone is the freedom to choose an event from a decent selection instead the game forces you down prescribed choices in order to enhance the story, which should not be the game's focus, yet manages to dominate regardless. Gone are the large fields of cars from the original GRID, as is the co-driver system, and any concept of money. The first time I took to a particular track, I was told I needed to improve my sector 1 times, because I was slow, despite it being my first time ever in that sector and just come off the grid. The environmental sounds and the engine noises are impressive, but the announcer is highly irritating. Time could have been better spent on the damage modelling instead here. The graphics are very pretty indeed and the game does run smoothly, although far too much time has been spent on the environments, since no driver is going to be looking at those while playing. When it's impossible to know what the corner is going to be like, the parallels to the real world disappear, as does the immersion, and this, again, might as well be a drift simulator.

#Burnout drift gamepost drivers#

The best racing drivers (in the real world) are consistent and precise and spend a great deal of time getting to know each and every corner. There is no minimap in this mode, and no possibility to learn the circuit, so you are just guessing going into every corner. Live routes, the system by which the course changes randomly each time you play it, is an absolute disaster and only contributes to the misery of playing the game. Infuriatingly (although the first GRID also had this problem), you always start near the back of the grid, meaning that on the tighter circuits, it is a mad scramble to bash people out of the way to get to the front, because if you attempt to race cleanly, the race is over before you can get there. Damage appears all over the car regardless of the place that made contact with the obstacle. Cars regularly stick to one another like glue, and only become detached when colliding with the track edges. Conversely, despite picking your way through the entire pack, you can make your way into first place, only to have the second place driver somehow find some extra speed and keep up with you. You can race as hard as you like in second place and watch the car in front stay in front, then ease off, relax into a few corners, and not see the car pull away. The rubber banding is woefully obvious, and promotes no-skill driving. The AI drivers are absolutely moronic (but that's nothing new for a racing game) and regularly take corners impossibly fast, or idiotically slowly. All of the aforementioned games are a great deal of fun for a variety of reasons, but GRID 2 seems to deliberately attempt to suck the fun out of the game at every turn. GRID spectacularly misses all of these and applies the exact same "drift" model to every car, with small tweaks to acceleration and top speed. I am familiar with different handling models, from arcade through to simulation, and the different characteristics and properties of the various car configurations, power levels, and drivetrains. I have played a great deal of racing games, including arcade games like Blur, Mario Kart and the Need for Speed series, as well as more sim-based titles like the RACE series, Forza, Gran Turismo and iRacing. Cars handle exactly the same as one another, so there's little point selecting a different vehicle, and the fastest way around any corner is always a 4-wheel drift, defying physics and common sense at any opportunity. I understand this is an arcade game, but this should have been labelled as a drifting game rather than a racing game. Lowest common denominator gaming at its worst, and a real let-down from Codemasters. Lowest common denominator gaming at its worst, and a Horribly disappointing arcade "racing" game dumbed down to the maximum possible level. Horribly disappointing arcade "racing" game dumbed down to the maximum possible level.








Burnout drift gamepost